Evidence log
Palworld Save Editor changelog for compatibility evidence.
Every capability change should say what format, task, fixture, and game version was tested. Palworld Save Editor does not turn a parser commit into a blanket compatibility claim.
Local safety workbench
Run the same safety workflow on your local files.
Scan locally and export a receipt. Editing, diff, and validation are limited to the sample and Pal Save Editor JSON fixtures; every real binary input stays read-only.
Recognition in progress
Reading file headers
- Header and compression signatureWAIT
- Required file set and backupsWAIT
- Capability state and transfer prerequisitesWAIT
- Private receipt and WorldprintWAIT
Recognition receipt
Local save recognized
Pal Save Editor identified the selected files and assigned a capability state.
Inspection summary
Pal Save Editor can describe the file set and risks, but it cannot prove a safe decode and rebuild path yet. Download the recognition receipt instead of a guessed save.
Local return loop
Save Chronicle
Receipt metadata lives only in this browser. Raw saves are never stored.
Your next local scan will appear here.
July 27, 2026 - Static launch
Added local `.sav`, ZIP, and Palworld Save Editor JSON intake in an isolated Web Worker. Added Level.sav, player, metadata, backup, PlZ, PlM, CNK, GVAS, and unknown signature recognition with explicit capability states.
Added the complete sample editing loop: immutable original, field-level diff, owner and identity checks, legal-value validation, scope lock, JSON round-trip, safe-pack ZIP, redacted share card, and local Save Chronicle.
Known limitations
Real Palworld binary editing and repair exports are locked. No reviewed PlM/Oodle browser path currently meets the licensing and safety gates together. PlZ recognition does not imply Palworld 1.0 RawData compatibility.
Next evidence gates
The next parser milestone requires bounded WebAssembly memory, complete input consumption, unchanged round-trip fixtures, changed reparse, non-target hash checks, export re-decompression, and actual current-game loading across supported tasks.
Task checklist
- 01State the exact task and format.
- 02Link parser commit and fixture version.
- 03Separate parse, round-trip, and game-load results.
- 04Keep failed fixtures and known limits visible.
Questions people ask before touching the save
When will real PlM editing ship?
Only after the licensing route and safety test suite are both resolved. There is no date-based promise.
How can I verify a compatibility claim?
Check the task, format, game version, fixture, validation result, and any documented load confirmation. This release has no recorded real-binary game-load result.