Inventory change control
Palworld Inventory Editor guide to scoped quantity changes.
Inventory edits should name the container, item, quantity, and affected player. This page explains the validation and receipt requirements, but the current browser UI does not expose inventory fields or edit real save files.
Local safety workbench
Run the same safety workflow on your local files.
Scan locally and export a receipt. Editing, diff, and validation are limited to the sample and Pal Save Editor JSON fixtures; every real binary input stays read-only.
Recognition in progress
Reading file headers
- Header and compression signatureWAIT
- Required file set and backupsWAIT
- Capability state and transfer prerequisitesWAIT
- Private receipt and WorldprintWAIT
Recognition receipt
Local save recognized
Pal Save Editor identified the selected files and assigned a capability state.
Inspection summary
Pal Save Editor can describe the file set and risks, but it cannot prove a safe decode and rebuild path yet. Download the recognition receipt instead of a guessed save.
Local return loop
Save Chronicle
Receipt metadata lives only in this browser. Raw saves are never stored.
Your next local scan will appear here.
Why bulk inventory edits are risky
A save can contain several inventory-like containers. A global search-and-replace can touch storage, equipment, key items, or another player's data. The change plan must identify the exact container path.
Legal values and item identity
Quantity validation checks integers and supported limits, but it cannot make an unknown item ID valid. Current binary support needs a version-aware item registry before adding or replacing arbitrary items.
A better export receipt
The receipt should say which player and container changed, list each before and after quantity, and confirm unrelated inventory groups were unchanged.
Task checklist
- 01Select the exact player and container.
- 02Use integer quantities inside supported limits.
- 03Do not add unknown item IDs.
- 04Check unrelated inventory groups remain unchanged.
Questions people ask before touching the save
Can I add any item by name?
No. Inventory controls are not implemented, and a future editor also needs a current version-aware item identifier map.
Will inventory edits affect storage boxes?
They should not unless those paths are explicitly selected. Scope lock exists to catch that kind of spillover.