Local save diagnosis
Palworld Save Doctor diagnoses files before anything changes.
Palworld Save Editor starts with evidence: which files you have, what format they use, what is missing, and whether the browser can safely continue. The original stays untouched while you decide the next move.
Local safety workbench
Run the same safety workflow on your local files.
Scan locally and export a receipt. Editing, diff, and validation are limited to the sample and Pal Save Editor JSON fixtures; every real binary input stays read-only.
Recognition in progress
Reading file headers
- Header and compression signatureWAIT
- Required file set and backupsWAIT
- Capability state and transfer prerequisitesWAIT
- Private receipt and WorldprintWAIT
Recognition receipt
Local save recognized
Pal Save Editor identified the selected files and assigned a capability state.
Inspection summary
Pal Save Editor can describe the file set and risks, but it cannot prove a safe decode and rebuild path yet. Download the recognition receipt instead of a guessed save.
Local return loop
Save Chronicle
Receipt metadata lives only in this browser. Raw saves are never stored.
Your next local scan will appear here.
What the recognition receipt tells you
A useful diagnosis is more than a green check beside Level.sav. Palworld Save Editor inventories active world files and files found under backup paths, then explains which part of the intended job can be verified from that set.
The receipt also records a SHA-256 based Worldprint, total bytes, format signals, platform clues, and an explicit capability state. A file can be recognized without being declared editable.

Why all real Palworld binary editing is locked
All real PlZ, PlM, CNK, raw GVAS, and unknown inputs remain read-only in this release. PlM adds Oodle licensing and decompression questions, while every binary format still needs complete Palworld-specific parsing, stable round trips, scoped change proof, and current-game loading before writing can unlock.
That restraint is the product. A guessed export can destroy the recovery options that still exist in the original and backup folders.
The safe route after scanning
If the set is complete and the format is supported, the next step is a scoped change plan. If files are missing, Palworld Save Editor names the companion class to locate. If the active save looks damaged, preserve and compare recovery points manually before mutation. Transfer jobs need an identity map before any conversion.
- Freeze the original input as the reference point.
- Describe every affected player, Pal, inventory group, or file.
- Block export until structure, references, identities, values, scope, and round-trip checks pass.
Task checklist
- 01Upload the complete world folder as a ZIP when possible.
- 02Keep at least one timestamped backup outside the active save directory.
- 03Treat an unconfirmed game version as unknown, not compatible.
- 04Save the Recognition Receipt before using another repair or conversion tool.
Questions people ask before touching the save
Does Palworld Save Editor upload my Palworld save?
No. The current site has no save upload API, Worker function, or database. File inspection runs in your browser.
Can it repair every corrupted save?
No. It can identify file-set problems and risky signatures. A repair export is offered only when the required parser and validation path is proven.
Why show an evidence score?
The score summarizes visible issues such as missing files, tiny Level.sav files, unsupported signatures, and whether backup-folder files were included. The underlying issues are always listed.