Player identity first
Palworld Player Save Editor guide to identity-safe changes.
Player progression is only one part of the record. Transfer and host changes can fail when PlayerUID, GUID, guild membership, Pal ownership, and Level.sav references no longer agree. This page explains the required change plan; the current UI does not edit player values or parse real player identities.
Local safety workbench
Run the same safety workflow on your local files.
Scan locally and export a receipt. Editing, diff, and validation are limited to the sample and Pal Save Editor JSON fixtures; every real binary input stays read-only.
Recognition in progress
Reading file headers
- Header and compression signatureWAIT
- Required file set and backupsWAIT
- Capability state and transfer prerequisitesWAIT
- Private receipt and WorldprintWAIT
Recognition receipt
Local save recognized
Pal Save Editor identified the selected files and assigned a capability state.
Inspection summary
Pal Save Editor can describe the file set and risks, but it cannot prove a safe decode and rebuild path yet. Download the recognition receipt instead of a guessed save.
Local return loop
Save Chronicle
Receipt metadata lives only in this browser. Raw saves are never stored.
Your next local scan will appear here.
Why a player file cannot be edited in isolation
Palworld stores important player relationships across the individual player save and world data. A change that preserves the file but loses the world-side mapping can look like a brand-new character at login.
Safe player change plan
Identify the exact player through file ID, PlayerUID, GUID, and world references. List owned Pals, guild membership, and base links in the impact preview. Block export when any reference points to a missing identity.
Host characters need special handling
A co-op host may not map like a normal client character during dedicated-server migration. Host transfer should be a dedicated mission with explicit identity confirmation, not a checkbox inside a generic level editor.
Task checklist
- 01Include Level.sav and the complete Players folder.
- 02Map by identity fields, not display name.
- 03Verify guild, base, and Pal ownership after the change.
- 04Keep the original player file and world backup together.
Questions people ask before touching the save
Why did my character reset after transfer?
The target server likely created or selected a different player identity. The old data may still exist under another GUID.
Can I edit only player level here?
No. The current UI does not expose player fields. A future narrow change still requires preserving the rest of the record and every world reference.